Futures
Access hundreds of perpetual contracts
TradFi
Gold
One platform for global traditional assets
Options
Hot
Trade European-style vanilla options
Unified Account
Maximize your capital efficiency
Demo Trading
Introduction to Futures Trading
Learn the basics of futures trading
Futures Events
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Demo Trading
Use virtual funds to practice risk-free trading
Launch
CandyDrop
Collect candies to earn airdrops
Launchpool
Quick staking, earn potential new tokens
HODLer Airdrop
Hold GT and get massive airdrops for free
Pre-IPOs
Unlock full access to global stock IPOs
Alpha Points
Trade on-chain assets and earn airdrops
Futures Points
Earn futures points and claim airdrop rewards
Last night, I went through the pool data of another chain game again, and the more I looked, the more familiar it felt: the output runs like tap water, flowing nonstop. When players come in, the first thing they do isn’t to play—it’s to figure out when to sell. The moment inflation kicks in, the price of the reward coin softens, and the pool’s real “buy orders” just can’t hold up. In the end, it turns into old players relying on new players for funding; once the pace of new additions slows down, all at once—boom—it collapses. To put it plainly, it’s not that everyone has become bad; it’s that the mechanism pushes you to become short-term oriented.
I also thought about the recent fuss over NFT royalties: creators want ongoing income, but traders feel the costs are too high and liquidity is too poor. Chain games are the same—want to send users more incentives to keep them around, but are afraid that if they give out too much, they’ll smash through the market… Anyway, it all comes back to one question: without real demand propping it up, no matter how pretty the economic model looks, it can’t stand up to human nature. That’s all for now—I don’t feel like adding more drama to myself today.