Projects that are most fiercely opposed by anti-witch hunters often end up performing poorly in the end.



L0, Linea, these hot projects are indeed tough, with various mechanisms tightly sealed. But what’s the result? Their actual performance still falls far short of everyone's expectations.

Does anyone have other examples? It seems there are quite a few such projects. Sometimes the more tightly you defend against them, the more likely problems are to arise.
LINEA-2,01%
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RugResistantvip
· 01-01 07:35
Preventing witch hunts to the point of self-isolation, hilarious to me L0 is still gathering dust, it should have been obvious by now Really, the stricter it gets, the more dead it becomes, which is counterproductive Linea still dares to call it a hot project? I think it's just the temperature Feels like this logic itself is flawed The mechanism blocking everything off ends up discouraging everyone from playing, it's like digging your own grave I've wanted to criticize this phenomenon for a long time, finally someone said it Preventing witch hunts kills liquidity, pulling out the rat poison to eat the rats Honestly, it's still greed, wanting everything Are there any examples? List a few for me Doing this is like locking the vault and throwing away the key
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SchrodingersFOMOvip
· 01-01 03:32
Protecting against witches until your own death—how can some people still not understand this principle? Back then, they were bragging so loudly, and now there's no sound at all. LOL Serious projects with real work tend to have no popularity—so ironic. Overly defensive strategies only cause users to run away; they deserve it. How many people queued up to play Linea back then? Yet, it ended up being just another ordinary project. Instead of blocking everything, it's better to focus on making a good product. These project teams really haven't figured that out. There are many anti-witch mechanisms, but the ecosystem remains dull and lifeless. This is what you call using a sledgehammer to crack a nut—ultimately, nothing is prevented, and you end up ruining yourself. The more complex the mechanism, the more problems arise. Simple and straightforward approaches tend to last longer.
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DegenGamblervip
· 2025-12-29 11:04
The more you defend, the more you pull back, which is truly ironic. The more extreme you are in defending against witches, the easier it is to backfire. Speaking of L0, it indeed causes trouble, but the outcome remains the same. On the contrary, some projects that are more relaxed tend to thrive quite well. Defending as if building a fortress, but in the end, it becomes a burden. This logic seems to be full of silent irony everywhere. But there's nothing much to say about it; it's essentially the paradox of overdefense. No matter how tightly you block, if the project itself isn't good, it's all in vain.
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GasBanditvip
· 2025-12-29 10:55
Preventing witch hunts until you die yourself, it cracks me up L0's mechanism is indeed ridiculous, and in the end, it's still a scam that runs away I knew it, the more complicated it gets, the easier it is to mess up How is Linea doing now? No one talks about it anymore This witch hunt thing is actually just closing your ears to steal a bell Real big projects never rely on this kind of thing
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BlockDetectivevip
· 2025-12-29 10:53
Witch-hunting defenses have turned into strangulation, which is really ironic. That wave of L0 was indeed intense, but in the end? Still just a bubble. Overly defensive strategies are equivalent to suicide; project teams really should think about this. Linea was hyped up fiercely, but now? Face-slapped, right? Isn't this logic reversed? The more complex the mechanism, the more vulnerabilities it has. Really, the more you try to perfect it, the easier it is to fail. Defending against witches to the point where no one plays—what kind of logic is this?
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HypotheticalLiquidatorvip
· 2025-12-29 10:50
Preventing witch hunts has become a systemic risk, now do you understand? The mechanism of Linea, which looks strict, is actually just healthy factors causing trouble. The more you block, the worse the liquidity becomes, this is the prelude to a domino effect. It should have been obvious earlier: overprotection = hidden liquidation price increase. The project team got it wrong; instead of blocking, it's better to establish real risk control thresholds. Another case of mechanism design failure, no wonder performance is poor. Preventing witch hunts, in the end, often backfires and hits oneself in the foot. Lending rates artificially suppressed, resulting in liquidity exhaustion... so ironic. Being too tight can actually lead to collapse; this is a regularity issue, right?
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ColdWalletGuardianvip
· 2025-12-29 10:38
Witch-hunting defenses backfire when no one uses them, hilarious How is Linea doing now? Is anyone still playing? Overly defensive = overly setting traps, this principle should have been understood long ago Really, the more aggressively you block, the more users will leave. This is a negative example No matter how brilliant the mechanism design is, without users, it's useless
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