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I recently started noticing that everyone on Telegram is talking about Telegram games to make money. At first, I thought it was just hype, but it seems there is something real behind this. It turns out these games work by allowing players to earn cryptocurrencies through simple mechanics like tapping the screen or completing tasks. The interesting part is that some of these projects have reached impressive numbers of players.
Notcoin was one of the first to capitalize on this trend. It had over 35 million players when it launched its token NOT in May 2024, and its market capitalization reached quite high. Then there's Hamster Kombat, which practically exploded with over 300 million players managing virtual cryptocurrency exchanges. The HMSTR token was supposed to be distributed at the end of September. Catizen also went massive with its 34 million players raising virtual cats to earn CATI tokens.
Others that have gained traction include X Empire, which started in July 2024 and allows building virtual empires, Rocky Rabbit where you train rabbits to compete, and TapSwap, which reached 60 million users simply by tapping elements on the screen. Major is another that is growing quite a bit with its puzzle mechanics.
What catches my attention is that all these Telegram money-making games are based on blockchains like TON and Solana. That means real decentralized transactions, not just fake in-game money. But here’s the important part: these spaces come with risks. Market volatility is real, security vulnerabilities exist, and not all tokens hold their value. I’ve seen people excited about these projects without really researching what’s behind them. If you're going to get into this, you need to do your own research, protect your digital assets, and understand exactly what you’re getting into. 2024 was the year these Telegram money-making games exploded, but that doesn’t mean they’re all long-term winners.