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Low-priced projects are full of traps; you need to recognize them. Many people have fallen into this trap.
The game incubated by magicblock basically disappeared after the public offering, with no news for months. Not to mention users, even the project team can't be reached. Such situations are too common.
I paid attention to Trove when it appeared in the Echo ecosystem. When I saw the introduction mentioning the CSGO item index, I immediately saw through it—this is just PPT. No matter how beautifully the concept is packaged, the underlying logic is still the same old story. A friend later privately asked me about it, and I directly refused, mainly for this reason.
The current approach is very clear: chasing top-tier projects is the right move. Even if small projects blow up, the losses are limited, but those pseudo-selected, pseudo-innovative projects carry too high a risk. Instead of betting on small projects turning around, it's better to focus on directions within the ecosystem that have already been proven. The power of market filtering is real.