
Hamster Kombat will launch in March 2024 and is a Web3 game running on Telegram that combines “click-to-earn + games + community + tokens.” Players can accumulate in-game currency through clicking, mini-games, invitations, and look forward to exchanging it for HMSTR through token airdrops in the future.
After its launch, it experienced astonishing growth, attracting over 239 million users in just 81 days, according to official sources, and subsequently exceeding a total user count of 300 million. Such a growth rate and large user base made Hamster Kombat a “dark horse” in the Web3 gaming sector.
The total supply of HMSTR is 100 billion, of which approximately 75% is allocated for airdrops to players, and 3% is for Launchpool. The official distribution of tokens is done through Launchpool, task rewards, advertising returns, etc., and plans to enhance the scarcity of HMSTR through advertising network buybacks and token burns.
However, for many ordinary players, the actual amount of tokens received is far from the “high returns” expected by many. According to media and community statistics, the average number of tokens obtained by each player may only be a few hundred, and the actual returns after conversion are very limited.
The poor price performance after the token’s listing has disappointed many early participants.
Despite having hundreds of millions of users, the number of active users of Hamster Kombat plummeted sharply by early 2025. According to statistics, as of February 2025, there were only about 11.5 million monthly active users, which further dropped to about 7.67 million in April. Some players accused the project of issues such as “internal distribution unfairness,” “bot traffic,” and “lack of transparency in cheating bans.”
This crisis of trust and player loss has caused Hamster Kombat to fall from its initial peak.
To turn the tide, Hamster Kombat has recently made several new arrangements. In 2025, the team launched a Layer-2 network based on TON, aiming to improve performance and reduce costs, paving the way for more games and features in the future. Additionally, they released an SDK that allows third-party developers to create mini-games, DeFi functions, and even NFT markets within the ecosystem, striving to build a larger Web3 game + economy + community system.
At the same time, to restore community trust, the team launched a DAO, allowing token holders and players to participate in project governance, which is a positive signal in principle.
If these new features are successfully implemented, Hamster Kombat has the potential to reshape the ecosystem and bring new opportunities.
However, the uncertainty of the project remains very high:
In short, Hamster Kombat was a dark horse in the Web3 gaming world, rapidly gaining popularity through simple clicks, airdrops, and community promotion, sparking anticipation for crypto games and Web3 among many. Today, it is striving to transform through technological upgrades, ecosystem expansion, and DAO governance, and is attempting to link games, tokens, communities, and networks in a “Link” manner to build a more complete Web3 gaming ecosystem.
But the reality is harsh: user attrition, poor token performance, community trust issues, and high risks all remind us to be cautious about such projects. If you are interested, you can continue to follow their Layer-2, community governance, and new game launches; however, it is advisable not to treat it as a “get rich quick” tool.
For general players/investors, treating Hamster Kombat as a Web3 experimental project to observe, rather than making a heavy investment, may be more prudent.











