Recently, I worked on an interesting little project—bringing the pet feature from a certain exchange to the web.
The previous version required installing an IDE, which was a bit of a hurdle for regular users. This time, I made it directly as a web version, so you can play just by opening your browser.
Most of the core features have been replicated: you can poke and interact with the pet, chat with it, feed it on a schedule, and so on. The interface is pretty smooth, and I’ve fine-tuned the user experience several times.
I’m planning to add some new features later, like pet skins and a growth system. The code is still being optimized, and anyone interested is welcome to try it out.
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GateUser-75ee51e7
· 12-05 07:54
Haha, this approach is brilliant—it directly lowers the barrier to entry.
Being able to play right in the browser really shows consideration for regular users. It's so much better than having to install an IDE.
The pet skins and growth system sound pretty addictive. I'll have to find some time to try it out when it's available.
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AlphaLeaker
· 12-05 07:42
Damn, this idea is genius, it lowers the entry barrier by an entire level.
Play directly in the browser? Way better than before, this is the right way to do it.
If they implement a skin system, I wonder what cool things we can do with it—looking forward to it.
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defi_detective
· 12-05 07:25
Damn, this idea is awesome! Finally, someone has brought this thing to the web.
Huh? Is the skin system aiming to do NFTs or what?
Being able to play right in the browser, that's the way to go.
Is the code open source? I'd like to check out the tech stack.
I never tried the previous IDE version, the barrier was just too high.
How is the pet chat system implemented? Does it call some API?
If this could connect to a wallet, that would be perfect.
Recently, I worked on an interesting little project—bringing the pet feature from a certain exchange to the web.
The previous version required installing an IDE, which was a bit of a hurdle for regular users. This time, I made it directly as a web version, so you can play just by opening your browser.
Most of the core features have been replicated: you can poke and interact with the pet, chat with it, feed it on a schedule, and so on. The interface is pretty smooth, and I’ve fine-tuned the user experience several times.
I’m planning to add some new features later, like pet skins and a growth system. The code is still being optimized, and anyone interested is welcome to try it out.